Crazy Internet Rituals, Dares And Games That You Really SHOULDN’T Try!
Rituals have existed pretty much since the dawn of civilization, but since the spread of the Internet, obscure rituals that would have remained local and largely unknown, are beginning to spread into popular culture. While some may undoubtedly be nothing more than interesting reading, you really shouldn’t try any of these – you just never know!
The Elevator Game
The Elevator Game is very “popular” in Korea and is said to open a portal that will take the player to another dimension. It has to be played in a building with at least 10 stories and involves entering the elevator alone, selecting specific floors and when reaching that floor selecting another, and another and so on. You can find complete instructions here.
When you reach the fifth floor after following the specific order of floors in the game, what looks to be a girl will get on the elevator. The girl isn’t human and the player must not speak to, look at or listen to her. The player is to press 1 on the elevator and they will be taken to the 10th floor where the doors will open and they will have succeeded in opening the portal. Again as they leave it is said that the “girl” will speak to the player and ask “where are you going?” but the player is not to talk to her.
Apparently the world you will enter is much the same as the one you left, but much darker and with a very heavy feel to the air. So heavy that it will make it difficult to breath and you may feel dizzy. It is also said that electrical devices such as mobile phones will not work there.
To leave the world you must get back on the same elevator and repeat the process, again making sure you do not speak or acknowledge the girl who will be with you. When you reach the last point, the player may have to repeatedly press the elevator buttons to get the doors to close and fully take you back to the player’s own dimension. All the while a “woman” will try to get on and again you must not interact with her.
The game was loosely connected (albeit in Internet theories) to the disappearance and death of Elisa Lam, who was discovered in a sealed water tower on top of the Cecil Hotel in Los Angeles in 2013. Video released by LAPD of Elisa’s last movements showed her acting very strangely in the elevator of the hotel she was staying in, leading many to state they believed she was playing the Elevator game. Check out the video below.
When you reach the fifth floor after following the specific order of floors in the game, what looks to be a girl will get on the elevator. The girl isn’t human and the player must not speak to, look at or listen to her. The player is to press 1 on the elevator and they will be taken to the 10th floor where the doors will open and they will have succeeded in opening the portal. Again as they leave it is said that the “girl” will speak to the player and ask “where are you going?” but the player is not to talk to her.
Apparently the world you will enter is much the same as the one you left, but much darker and with a very heavy feel to the air. So heavy that it will make it difficult to breath and you may feel dizzy. It is also said that electrical devices such as mobile phones will not work there.
To leave the world you must get back on the same elevator and repeat the process, again making sure you do not speak or acknowledge the girl who will be with you. When you reach the last point, the player may have to repeatedly press the elevator buttons to get the doors to close and fully take you back to the player’s own dimension. All the while a “woman” will try to get on and again you must not interact with her.
The game was loosely connected (albeit in Internet theories) to the disappearance and death of Elisa Lam, who was discovered in a sealed water tower on top of the Cecil Hotel in Los Angeles in 2013. Video released by LAPD of Elisa’s last movements showed her acting very strangely in the elevator of the hotel she was staying in, leading many to state they believed she was playing the Elevator game. Check out the video below.
The Bed Of Sorrow Game
Should you decide to play the Bed of Sorrow game and complete it successfully, it is said that all of your troubles and worries will vanish for seven days. Not completing the game properly however, will make your troubles increase dramatically.
As with a lot of Internet games and rituals, the roots of the Bed of Sorrow game stretches back to ancient folklore and legend. In this particular case, it is said that the story stems from a person who had taken to their bed, continuously weeping and essentially having given up. They wasted away in the bed having not the inclination, nor the desire to eat or drink, and eventually died.
Following their burial, the sheets of the bed were said to have turned from white to blood red and a feeling of dread seemed to permeate the bed. In an effort to break the curse, the bed was said to have been destroyed. However, those that look hard enough for it, will find it.
The game can be played in any abandoned building that contains a room with a red door. The door can be opened by knocking on it twice. When entering the room, it should be completely bare, aside from the bed with red sheets.
At this point there is still the option to turn back and abort the game. Simply leave the room, shut the door behind you and leave the house immediately.
Should you decide to continue, you must enter the room and close the door, before laying on the bed and closing your eyes. The sound of weeping will fill the room and knocks will be heard on the door. The bed may also begin to shake. Through all of this you must not open your eyes.
After a short while, a voice will announce, “It is done!” at which point you should open your eyes, leave the room and close the door as you go. Then leave the building and head straight home, without talking to or stopping for anyone.
It is said that you may come across mysterious figures on your journey. If you see a figure in red you should run straight home as fast as you can, whereas should you see a figure in white, you must still head home, but under no circumstances should you run.
Once home go to bed immediately and sleep. When you awake, the game is over and your trouble free seven days should begin.
As with a lot of Internet games and rituals, the roots of the Bed of Sorrow game stretches back to ancient folklore and legend. In this particular case, it is said that the story stems from a person who had taken to their bed, continuously weeping and essentially having given up. They wasted away in the bed having not the inclination, nor the desire to eat or drink, and eventually died.
Following their burial, the sheets of the bed were said to have turned from white to blood red and a feeling of dread seemed to permeate the bed. In an effort to break the curse, the bed was said to have been destroyed. However, those that look hard enough for it, will find it.
The game can be played in any abandoned building that contains a room with a red door. The door can be opened by knocking on it twice. When entering the room, it should be completely bare, aside from the bed with red sheets.
At this point there is still the option to turn back and abort the game. Simply leave the room, shut the door behind you and leave the house immediately.
Should you decide to continue, you must enter the room and close the door, before laying on the bed and closing your eyes. The sound of weeping will fill the room and knocks will be heard on the door. The bed may also begin to shake. Through all of this you must not open your eyes.
After a short while, a voice will announce, “It is done!” at which point you should open your eyes, leave the room and close the door as you go. Then leave the building and head straight home, without talking to or stopping for anyone.
It is said that you may come across mysterious figures on your journey. If you see a figure in red you should run straight home as fast as you can, whereas should you see a figure in white, you must still head home, but under no circumstances should you run.
Once home go to bed immediately and sleep. When you awake, the game is over and your trouble free seven days should begin.
The Midnight Game
If you are looking to have your organs removed one by one, or maybe just to experience an intense hallucination of your worst fears, then you might want to play The Midnight Game.
Although there is no known documented proof, it is said that The Midnight Game originates from an old Pagan ritual, which was allegedly used as a punishment for those who dared to disobey the gods.
The game involves following a specific ritual that ends with knocking on a wooden door twenty-two times, with the last knock having to sound out at the final stroke of midnight. After finishing the ritual, you will have allowed the “Midnight Man” into your house. You then must avoid running into him for the next three hours and thirty-three minutes.
So how do you play?
First, you need to round up a candle, a lighter or a box of matches, pen and paper, a pin and some salt. You then need to position yourself in front of a wooden door as the time approaches midnight.
Write your full name on the piece of paper, before pricking your finger with the pin and allowing a drop of blood to fall to the paper. After lighting the candle, proceed to turn every light off in your house, then place the paper in front of the wooden door with the candle on top of it. Following the twenty-two knocks on the door as the clock strikes midnight, open the door and blow out the candle. Close the door again and immediately relight the candle.
At this point you need to continuously move about your house. The Midnight Man will now be in your home – and what’s more, he will be looking for you. You must keep moving until the time is 3:33am.
During this time, you must not let the candle go out – if it does you must relight it immediately and within ten seconds. If you fail to light the candle, use the salt to create a circle around you, and stay there until 3:33am.
Once you reach 3:33am, the game is over and you may turn on the lights to your home.
You also must not sleep during the game, nor must you turn on any lights or attempt to leave your home. Perhaps most chilling is the warning that once you start the game, there is no known way to abort!
Although there is no known documented proof, it is said that The Midnight Game originates from an old Pagan ritual, which was allegedly used as a punishment for those who dared to disobey the gods.
The game involves following a specific ritual that ends with knocking on a wooden door twenty-two times, with the last knock having to sound out at the final stroke of midnight. After finishing the ritual, you will have allowed the “Midnight Man” into your house. You then must avoid running into him for the next three hours and thirty-three minutes.
So how do you play?
First, you need to round up a candle, a lighter or a box of matches, pen and paper, a pin and some salt. You then need to position yourself in front of a wooden door as the time approaches midnight.
Write your full name on the piece of paper, before pricking your finger with the pin and allowing a drop of blood to fall to the paper. After lighting the candle, proceed to turn every light off in your house, then place the paper in front of the wooden door with the candle on top of it. Following the twenty-two knocks on the door as the clock strikes midnight, open the door and blow out the candle. Close the door again and immediately relight the candle.
At this point you need to continuously move about your house. The Midnight Man will now be in your home – and what’s more, he will be looking for you. You must keep moving until the time is 3:33am.
During this time, you must not let the candle go out – if it does you must relight it immediately and within ten seconds. If you fail to light the candle, use the salt to create a circle around you, and stay there until 3:33am.
Once you reach 3:33am, the game is over and you may turn on the lights to your home.
You also must not sleep during the game, nor must you turn on any lights or attempt to leave your home. Perhaps most chilling is the warning that once you start the game, there is no known way to abort!
The Three Kings Ritual
By playing the Three Kings game, you will apparently open the door to another dimension - the “Shadowside” - where you may ask questions on things you seek the answer to – however be warned, not all the answers given will be true – and is up to you to decide what the false responses are.
Unlike most games, the roots of this one appear to be from social media as opposed to ancient times.
The game itself takes quite a bit of preparation. The ritual has to be performed in an empty, dark room – preferably without windows, but as long as the windows are covered.
In the room you need to arrange three chairs. The middle chair is for you to sit in (the throne) and must face north. The other chairs need to face the throne and be positioned on either side of it. These are the Queen and the Fool – as with the answers you will receive, it is up to you to determine which is which as the game progresses.
Place a large mirror on each of the side chairs. When you sit in the middle chair, you should face forward and not look in the mirrors directly, but you should be able to see yourself in your peripheral vision. Behind the middle chair, place an electric fan and then turn it on.
Unlike most games, the roots of this one appear to be from social media as opposed to ancient times.
The game itself takes quite a bit of preparation. The ritual has to be performed in an empty, dark room – preferably without windows, but as long as the windows are covered.
In the room you need to arrange three chairs. The middle chair is for you to sit in (the throne) and must face north. The other chairs need to face the throne and be positioned on either side of it. These are the Queen and the Fool – as with the answers you will receive, it is up to you to determine which is which as the game progresses.
Place a large mirror on each of the side chairs. When you sit in the middle chair, you should face forward and not look in the mirrors directly, but you should be able to see yourself in your peripheral vision. Behind the middle chair, place an electric fan and then turn it on.
You now must leave the room, leaving the door open and go to your bedroom. Leave several candles and a lighter beside your bed and set your alarm for 3:30am.
Once your alarm goes off, you must light the candle, make your way to the room with the chairs set up, and be seated in the middle chair no later than 3:33am with the candle in front of you. Do not look into the mirrors, simply stare into the darkness – any questions you have, will be answered.
Once you start the game you must remain seated until 4:44am (some sources say it is 4:34am) and do not let the candle go out or the ritual will end. The candle is also said to be a preventative measure of sorts. Remember the electric fan behind you? Should for any reason “something” should move you, the fan will blow out the candle and end the ritual.
Should your alarm not go off at precisely 3:30am, you are not sat in the throne by 3:33am, the door to the dark room is closed or the electric fan has been turned off, then you must abort the game and leave the house immediately, taking anyone who is in the house with you. You can’t return until 6am.
Once your alarm goes off, you must light the candle, make your way to the room with the chairs set up, and be seated in the middle chair no later than 3:33am with the candle in front of you. Do not look into the mirrors, simply stare into the darkness – any questions you have, will be answered.
Once you start the game you must remain seated until 4:44am (some sources say it is 4:34am) and do not let the candle go out or the ritual will end. The candle is also said to be a preventative measure of sorts. Remember the electric fan behind you? Should for any reason “something” should move you, the fan will blow out the candle and end the ritual.
Should your alarm not go off at precisely 3:30am, you are not sat in the throne by 3:33am, the door to the dark room is closed or the electric fan has been turned off, then you must abort the game and leave the house immediately, taking anyone who is in the house with you. You can’t return until 6am.
The Shoebox Telephone Game
Said to be a ritual that will allow you to talk to the dead The Shoebox Telephone game is said to carry less risk than other games, but only if you follow the instructions closely.
Unlike many rituals and games, the time that you choose to play is not important – the only stipulation seems to be that whatever plans you had for the day are either done, or have been postponed – basically for all intents and purposes, your day is over.
You need to “create” a phone booth – the best option seems to be a wardrobe or closet. Use a shoebox for your telephone, and you will require a paper cup that will act as your handset. Perhaps most importantly you will need something personal to the person you are attempting to contact – this will “power” the phone.
The time to begin the ritual is also down to you. Most accounts simply state that you will “just know” – although if this clarity of mind does not arrive within an hour, it might be best to abort the game and simply go to sleep. Proceeding when not entirely sure that you should do so may result in a “wrong number.”
When this certainty does hit you, on a piece of paper you may begin writing a letter to the person you want to contact. In it, clearly state why you want to talk to this person. It is important that you do not start over, erase or scribble out mistakes. Just write what you want to say.
Once you have written your letter, take some string and tie one end to the personal object that is in the shoebox, and tie the other through the bottom of the paper cup. It is important that you prepare the phone only after writing your letter.
Read the letter aloud into the paper cup – essentially treating it as if it is a phone that you are speaking into. Be clear when you speak and say only what you have written. Once you have done this, place the letter in the shoebox with the personal object, close the lid and place the paper cup on top of the box. The shoebox is then to be placed in your “phone booth.” Then wait for a reply to your letter.
It may not happen that night, but several nights later. It is said the “ring” will come to you in a dream you will have about that person, which will wake you from your sleep. When this happens, go to the phone booth you have made and look at the shoebox inside.
If it is how you left it, then get into the phone booth and close the door, put the paper cup to your ear and listen.
If however you find the shoebox open or the paper cup has been knocked from the top of the box, do not proceed. Snap the string immediately and do not put the paper cup to your ear – simply destroy it.
Unlike many rituals and games, the time that you choose to play is not important – the only stipulation seems to be that whatever plans you had for the day are either done, or have been postponed – basically for all intents and purposes, your day is over.
You need to “create” a phone booth – the best option seems to be a wardrobe or closet. Use a shoebox for your telephone, and you will require a paper cup that will act as your handset. Perhaps most importantly you will need something personal to the person you are attempting to contact – this will “power” the phone.
The time to begin the ritual is also down to you. Most accounts simply state that you will “just know” – although if this clarity of mind does not arrive within an hour, it might be best to abort the game and simply go to sleep. Proceeding when not entirely sure that you should do so may result in a “wrong number.”
When this certainty does hit you, on a piece of paper you may begin writing a letter to the person you want to contact. In it, clearly state why you want to talk to this person. It is important that you do not start over, erase or scribble out mistakes. Just write what you want to say.
Once you have written your letter, take some string and tie one end to the personal object that is in the shoebox, and tie the other through the bottom of the paper cup. It is important that you prepare the phone only after writing your letter.
Read the letter aloud into the paper cup – essentially treating it as if it is a phone that you are speaking into. Be clear when you speak and say only what you have written. Once you have done this, place the letter in the shoebox with the personal object, close the lid and place the paper cup on top of the box. The shoebox is then to be placed in your “phone booth.” Then wait for a reply to your letter.
It may not happen that night, but several nights later. It is said the “ring” will come to you in a dream you will have about that person, which will wake you from your sleep. When this happens, go to the phone booth you have made and look at the shoebox inside.
If it is how you left it, then get into the phone booth and close the door, put the paper cup to your ear and listen.
If however you find the shoebox open or the paper cup has been knocked from the top of the box, do not proceed. Snap the string immediately and do not put the paper cup to your ear – simply destroy it.
The Dark Reflection Game
Like The Midnight Game, once you begin to play The Dark Reflection Game, there is no way to abort or halt it. With that in mind, you must be determined to carry it through to the finish. It is also recommended that you do not carry out this game in your own home.
This is also a game that, while can be played alone, is probably safer played in a group.
The Dark Reflection Game requires you to break a mirror in order to release the negative energy. It is said this game has a high risk to it, but that the rewards (should you be successful) are equally as great. It needs to be played when there is at least six hours left until dawn.
Stare into the mirror and look into your own reflection for a few seconds, before breathing on the glass and making it fog up – this “connects” you to the mirror. Then hold a lit candle to the mirror, just until you can see a black mark begin to appear. Once this is done, break the mirror.
This will release the negative energy, which will pursue you. If you are playing in a group, then the energy will have several people to focus on. Should you be playing by yourself however, the energy’s sole focus will be you. It is advisable to move away from the mirror as soon as you have broken it – get as far awat as you can.
What you can expect to experience throughout the evening will be a string of bad luck. It will start with something trivial such as discovering you have a flat tire on your car, and will increase in severity during the evening to the point where you will be in life-threatening situations.
The only way to avoid death, is to avoid the negative energy until dawn, when the first light of the day is said to “purify” the energy. If you do manage to make it through until dawn, then the now pure energy will re-enter your body leaving you feeling positive and also prone to good luck. The older the mirror is that you have used, and depending on how personal it is to you, will determine how long your good fortune will last.
This is also a game that, while can be played alone, is probably safer played in a group.
The Dark Reflection Game requires you to break a mirror in order to release the negative energy. It is said this game has a high risk to it, but that the rewards (should you be successful) are equally as great. It needs to be played when there is at least six hours left until dawn.
Stare into the mirror and look into your own reflection for a few seconds, before breathing on the glass and making it fog up – this “connects” you to the mirror. Then hold a lit candle to the mirror, just until you can see a black mark begin to appear. Once this is done, break the mirror.
This will release the negative energy, which will pursue you. If you are playing in a group, then the energy will have several people to focus on. Should you be playing by yourself however, the energy’s sole focus will be you. It is advisable to move away from the mirror as soon as you have broken it – get as far awat as you can.
What you can expect to experience throughout the evening will be a string of bad luck. It will start with something trivial such as discovering you have a flat tire on your car, and will increase in severity during the evening to the point where you will be in life-threatening situations.
The only way to avoid death, is to avoid the negative energy until dawn, when the first light of the day is said to “purify” the energy. If you do manage to make it through until dawn, then the now pure energy will re-enter your body leaving you feeling positive and also prone to good luck. The older the mirror is that you have used, and depending on how personal it is to you, will determine how long your good fortune will last.
The Mirror Box Game
Sometimes referred to as The Devil’s Toy Box, The Mirror Box game is perhaps most interesting due to the distinct lack of information of exactly what happens to the person inside it – generally referred to in most accounts of the game as The Witness.
The game must be played with two people, and there needs to be complete trust between the pair. Although relatively straight forward to play, the ritual does require some quite lengthy preparation.
You will need six metal sheets that are slightly taller than the witness – a good measure is that the sheets should be about the same size as the witness standing with their arms raised above their heads, although one of the sheets needs to be slightly taller than the rest. It is said that for “maximum effect” to use graphite or lead alloy sheets.
Construct a box with the metal sheets, using the taller one for the top. You will then need six mirrors the same size as the metal sheets (including one slightly taller than the rest). The mirrors need to be mounted on the inside of the box – including top and bottom.
Using ladders on the outside and inside of the box, the witness can now enter, taking with them only a light source that does not require electricity. Both the witness and the partner set their alarm clocks to go off in exactly ten minutes. Once the witness is in the box, the partner should remove the inside ladder and then seal the box shut with the top sheet of metal.
The witness may now turn on the light source and wait until the alarms go off. If the witness, for any reason, wishes to stop the game they must shout or bang on the box so the partner can remove the lid and drop the inside ladders back down to them.
This is where the ambiguity comes in. Following the ten minute stay, the witness must vacate the box, and it is up to the partner to ensure they do so. The witness may beg to be allowed to stay inside, even saying it will be too dangerous to leave. The partner must ignore this and, forcibly if necessary, remove them from the box.
The game must be played with two people, and there needs to be complete trust between the pair. Although relatively straight forward to play, the ritual does require some quite lengthy preparation.
You will need six metal sheets that are slightly taller than the witness – a good measure is that the sheets should be about the same size as the witness standing with their arms raised above their heads, although one of the sheets needs to be slightly taller than the rest. It is said that for “maximum effect” to use graphite or lead alloy sheets.
Construct a box with the metal sheets, using the taller one for the top. You will then need six mirrors the same size as the metal sheets (including one slightly taller than the rest). The mirrors need to be mounted on the inside of the box – including top and bottom.
Using ladders on the outside and inside of the box, the witness can now enter, taking with them only a light source that does not require electricity. Both the witness and the partner set their alarm clocks to go off in exactly ten minutes. Once the witness is in the box, the partner should remove the inside ladder and then seal the box shut with the top sheet of metal.
The witness may now turn on the light source and wait until the alarms go off. If the witness, for any reason, wishes to stop the game they must shout or bang on the box so the partner can remove the lid and drop the inside ladders back down to them.
This is where the ambiguity comes in. Following the ten minute stay, the witness must vacate the box, and it is up to the partner to ensure they do so. The witness may beg to be allowed to stay inside, even saying it will be too dangerous to leave. The partner must ignore this and, forcibly if necessary, remove them from the box.
The Hosting Game
Also known as “Don’t Look Back”, “The Hosting Game” is to be played alone and is said to evoke spirits into your home.
You will need to nominate a room in your house to be “The Hosting Room” – this should ideally be a room without windows, but as long as any windows are covered so no outside light can enter the room that is fine. You will also need a pen and paper, a clock or watch for timekeeping (not a digital watch or a mobile phone) and three matches.
Make sure the light is on in your hosting room and place the pen and paper in it before leaving and going to the furthest room in your home away from the hosting room.
Once there say the words, “I’ll be ready soon!” and proceed to enter every room in the house, saying the same words as you do so, and working your way back to the hosting room. Once back there, write the following words on the piece of paper, “You are invited! A gathering, hosted by (your name) takes place from the (the time) to (the time an hour later). Bring your friends!”
Put the paper back on the floor and head to the doorway. Facing into the room say, “I’m ready – come on in!”
Then turn around so that your back is to the open door of the hosting room and slowly but clearly count from one to ten. Upon reaching ten, strike the first match – but only try to light it once. If it does not light do not attempt to light it again, just drop the match and try and light the second one.
Should your manage to light the first match, before moving to the second one say out loud, “I’m so glad to see you – thank you for coming!” and hold the burning match as long as possible before it burns out.
Repeat this with the second match – again if it doesn’t light first time, simply drop it and move on to the third match. Once the third match is lit say aloud, “Now everyone is hear!” and count again from one to ten. You should now feel the presence of spirits in your home and you should be able to communicate.
It is most important that you do not look back to the hosting room at any point during this procedure. When the alarm sounds, simply say “Thanks for coming! Goodbye!” and then turn on the nearest light to end the ritual.
Perhaps most important is that should the third match not light, then run as quickly as possible to the nearest light and switch it on. It could mean that you have an “unwanted” or malicious spirit in your home.
You will need to nominate a room in your house to be “The Hosting Room” – this should ideally be a room without windows, but as long as any windows are covered so no outside light can enter the room that is fine. You will also need a pen and paper, a clock or watch for timekeeping (not a digital watch or a mobile phone) and three matches.
Make sure the light is on in your hosting room and place the pen and paper in it before leaving and going to the furthest room in your home away from the hosting room.
Once there say the words, “I’ll be ready soon!” and proceed to enter every room in the house, saying the same words as you do so, and working your way back to the hosting room. Once back there, write the following words on the piece of paper, “You are invited! A gathering, hosted by (your name) takes place from the (the time) to (the time an hour later). Bring your friends!”
Put the paper back on the floor and head to the doorway. Facing into the room say, “I’m ready – come on in!”
Then turn around so that your back is to the open door of the hosting room and slowly but clearly count from one to ten. Upon reaching ten, strike the first match – but only try to light it once. If it does not light do not attempt to light it again, just drop the match and try and light the second one.
Should your manage to light the first match, before moving to the second one say out loud, “I’m so glad to see you – thank you for coming!” and hold the burning match as long as possible before it burns out.
Repeat this with the second match – again if it doesn’t light first time, simply drop it and move on to the third match. Once the third match is lit say aloud, “Now everyone is hear!” and count again from one to ten. You should now feel the presence of spirits in your home and you should be able to communicate.
It is most important that you do not look back to the hosting room at any point during this procedure. When the alarm sounds, simply say “Thanks for coming! Goodbye!” and then turn on the nearest light to end the ritual.
Perhaps most important is that should the third match not light, then run as quickly as possible to the nearest light and switch it on. It could mean that you have an “unwanted” or malicious spirit in your home.
The Red Man Ritual
Although there are clear instructions available on how to perform The Red Man ritual, there is little information on what happens once you have done so. This would suggest that it really doesn’t work, or perhaps more frightening, that it really does. The ritual is said to summon a red man, but it is not known who this person is or what the purpose of summoning him is.
Said to have originated in Japan, the ritual cannot be aborted once you begin, and although it is best played during the night, it can be played during the day as long as the room is in complete darkness.
With a sheet of paper, cut out a shape of a man, and then with red lipstick, draw a line on the back. Then write your name on the left hand side of the paper man, and then the word Rubeus on the right (the Latin word for Red).
The paper man should then be placed in between two mirrors that are facing each other. Using the lipstick draw a set of eyes on the mirror to the man’s left. In the style of a clock, place five candles around the man at the following hours – twelve o’clock, two o’clock, five o’clock, seven o’clock and ten o’clock. The paper man’s head should be pointing at twelve and his feet pointing where six o’clock would be.
After turning out the lights so that the room is in complete darkness, light the candles exactly in the following order – seven o’clock, twelve o’clock, five o’clock, ten o’clock and two o’clock. Then cut the paper man in half placing his left side nearer the left mirror and the right side nearer the right one, but still within the circle of candles.
At this point you should close your eyes and say the following words, “Please come. Please come. I will not move until you come!” This sentence should be repeated a further five times.
In exactly the following order, blow out the candles – twelve o’clock, seven o’clock, ten o’clock, two o’clock and five o’clock.
At this point, it is said the Red Man will appear, although what he wants and what happens after that is not known.
Said to have originated in Japan, the ritual cannot be aborted once you begin, and although it is best played during the night, it can be played during the day as long as the room is in complete darkness.
With a sheet of paper, cut out a shape of a man, and then with red lipstick, draw a line on the back. Then write your name on the left hand side of the paper man, and then the word Rubeus on the right (the Latin word for Red).
The paper man should then be placed in between two mirrors that are facing each other. Using the lipstick draw a set of eyes on the mirror to the man’s left. In the style of a clock, place five candles around the man at the following hours – twelve o’clock, two o’clock, five o’clock, seven o’clock and ten o’clock. The paper man’s head should be pointing at twelve and his feet pointing where six o’clock would be.
After turning out the lights so that the room is in complete darkness, light the candles exactly in the following order – seven o’clock, twelve o’clock, five o’clock, ten o’clock and two o’clock. Then cut the paper man in half placing his left side nearer the left mirror and the right side nearer the right one, but still within the circle of candles.
At this point you should close your eyes and say the following words, “Please come. Please come. I will not move until you come!” This sentence should be repeated a further five times.
In exactly the following order, blow out the candles – twelve o’clock, seven o’clock, ten o’clock, two o’clock and five o’clock.
At this point, it is said the Red Man will appear, although what he wants and what happens after that is not known.
The Bath Game Ritual/Daruma San
Perhaps what is strange about The Bath Game ritual is that there appears to be no reward for completing it, other than the thrill of playing it. Originating in Japan, the Bath Game is a ritual to summon up a ghostly woman who will chase you throughout the day – you must not let her catch you under any circumstances.
To begin the game, you need to remove your clothes just before you go to bed and fill your bathtub with water. After turning out the lights, climb into the tub and begin to wash your hair with your eyes closed, while repeating the following phrase, “Daruma San Fell Down” – keep repeating this all the while you are washing your hair.
You will see in your mind an image of a woman who is said to be standing in a bathtub. You will then see her fall and poking out her right eye on a rusty tap on the edge of the bath.
Ask out loud, “Why did you fall in the bathtub?”
Do not open your eyes, even if you sense someone is in the room.
After a few moments, still with your eyes tightly shut, climb carefully out of the bathtub and leave the bathroom, closing the door behind you. Once you have done this you may open your eyes. Simply go to bed and go straight to sleep.
The game is said to begin the moment you awake the next morning. You will feel a “presence” close to you throughout the day. It is said to be of a woman with long, black, tangled hair. Although you may catch a glimpse of her out of the corner of your right eye, should you turn around there will be no one there.
She will keep coming closer to you as the day progresses though. You must try to put as much distance between you and her as you can.
There is a command you can give – “Tomare!” (“Stop!”) - should she manage to get too close, but you should only use this when you absolutely have to. The command will “halt” her and give you time to put more distance between you both.
However the more you use it, the less time it will halt her for.
The game must be ended before midnight, otherwise you are essentially giving her permission to enter your dreams. To do this you need to have her in your sight over your right shoulder and shout the command, “Kitta!” (“I cut you loose!”), while making a chopping gesture with your arm.
If she suspects you are about to end the game, she will hide from your sight – you must have her in your vision when you give the “Kitta” command.
Recently, livescifi.tv played the Bath Game, and while it is not known if they managed to summon the woman in question, they did claim to experience some very strange electronic voice phenomena. You can check out that video below.
[Marcus Lowth April 2016]
To begin the game, you need to remove your clothes just before you go to bed and fill your bathtub with water. After turning out the lights, climb into the tub and begin to wash your hair with your eyes closed, while repeating the following phrase, “Daruma San Fell Down” – keep repeating this all the while you are washing your hair.
You will see in your mind an image of a woman who is said to be standing in a bathtub. You will then see her fall and poking out her right eye on a rusty tap on the edge of the bath.
Ask out loud, “Why did you fall in the bathtub?”
Do not open your eyes, even if you sense someone is in the room.
After a few moments, still with your eyes tightly shut, climb carefully out of the bathtub and leave the bathroom, closing the door behind you. Once you have done this you may open your eyes. Simply go to bed and go straight to sleep.
The game is said to begin the moment you awake the next morning. You will feel a “presence” close to you throughout the day. It is said to be of a woman with long, black, tangled hair. Although you may catch a glimpse of her out of the corner of your right eye, should you turn around there will be no one there.
She will keep coming closer to you as the day progresses though. You must try to put as much distance between you and her as you can.
There is a command you can give – “Tomare!” (“Stop!”) - should she manage to get too close, but you should only use this when you absolutely have to. The command will “halt” her and give you time to put more distance between you both.
However the more you use it, the less time it will halt her for.
The game must be ended before midnight, otherwise you are essentially giving her permission to enter your dreams. To do this you need to have her in your sight over your right shoulder and shout the command, “Kitta!” (“I cut you loose!”), while making a chopping gesture with your arm.
If she suspects you are about to end the game, she will hide from your sight – you must have her in your vision when you give the “Kitta” command.
Recently, livescifi.tv played the Bath Game, and while it is not known if they managed to summon the woman in question, they did claim to experience some very strange electronic voice phenomena. You can check out that video below.
[Marcus Lowth April 2016]
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